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New Final Fantasy XIV Trailer Arrives (TGS 2009)
A new trailer (featuring a plethora of what appears to be in-game footage) for Square Enix's upcoming next gen MMO FFXIV has hit their Japanese product site. The North American site has not been updated with the new video at time of writing.
McQuaid continues with his Vanguard post-mortem
Brad McQuaid was one of the legendary designers behind the original EverQuest, and the Executive Producer of Vanguard: Saga of Heroes after co-founding Sigil Games in 2002. As you may recall, a lot of ugliness went down with Vanguard's launch, and the now infamous SOE acquisition of Sigil in 2007. Brad has never been particularly bashful about discussing the whole ordeal, and today he continues the journey on his blog with part 4 of his "post-mortem" of the game.
We wanted a huge world at launch. We knew we were going up against other MMOs that were already out there, several with expansions already released. Also, with our goals of a seamless world and a view that went on for miles we knew the size of the world would be key. We also wanted to lay out the majority of the world, including what would be released as expansions.
The game designers used map making software and produced this huge world. It was crazy big, although it was hard to tell exactly how big because we were just looking at a map. We hadn’t tried to create any of the world in-game yet. The art team needed time as did the graphics engine (taking the Unreal 2.5 engine and making it seamless world capable took some time). We then decided on three major continents, Thestra, Qalia, and Kojan, and then what races would start out where.
We knew that those three large land masses would accommodate a lot of people. Travel time could be an issue, so we made sure we’d offer vehicles at a relatively low level (we used the term vehicles loosely and to include horses, ships, etc.). On message boards and in the FAQ I let people know about the size and, although we were not fans of teleporters, I posted that they may be needed to some extent and that we’d determine that in beta testing.
This led to two major errors.
The article continues on his blog. You can also go back and read parts 3, 2 and 1.
3.2.2 and Onyxia Land
Warcraft's 3.2.2 patch is finally upon us, and with it comes a redesigned Onyxia encounter- rebuilt and regeared for as a level 80 10 and 25 man raid experience. Patch notes follow...
The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
- Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
- Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
- Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
- Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers
General
- Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
PvP
Battlegrounds
- Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).
Death Knight
- Pets - Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
Blood
- Heart Strike: Secondary targets of Heart Strike now take half as much damage.
- Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
- Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
Frost
- Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
- Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
- Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
Unholy
- Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
- Dirge: This talent no longer grants additional runic power from using Obliterate.
Druid
Balance
- Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
- Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Feral Combat
- Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
- Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Hunter
Beast Mastery
- The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
- Bestial Wrath: The duration of this talent has been reduced to 10 seconds.
Mage
Arcane
- Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
- Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
- Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
Fire
- Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.
Paladin
Protection
- Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
- Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
- Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
- Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
- Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
Retribution
- Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
- Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
Priest
Shadow
- Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
- Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.
Rogue
- Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
- Fan of Knives: The damage done by this ability has been reduced by 30%.
Assassination
- Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
Combat
- Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
Subtlety
- Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
Shaman
- Cleansing Totem: No longer pulses instantly when dropped.
- Flame Shock: The duration of all ranks has been increased by 6 seconds.
- Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
Elemental Combat
- Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
Enhancement
- Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
Warrior
Arms
- Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
Protection
- Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
Dungeons & Raids
Shadowfang Keep
- Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
Ulduar
- Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.
Achievements
- The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
- The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.
Professions
- The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
Engineering
- The Mind Amplification Dish no longer changes the appearance of your helmet.
Inscription
- Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.
Leatherworking
- Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
- Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.
Items
- The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.
- Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
- Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
- Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
- Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
- Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
- Totem of Quaking Earth: Attack power value increased to 400
Glyphs
- Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
- Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
- Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
- Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
- Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
- Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
- Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.
User Interface
Battleground Queuing
- Players may now only queue for no more than two Battlegrounds at a time.
- The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
- The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
- Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
- A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
- The size of the Focus Frame can now be adjusted via the Interface Options menu.
Mail System Auto-Complete Feature
- The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
- Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
For additional notes on Lua and XML changes please visit the UI & Macros Forum: [url]http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114[/URL]
Bug Fixes
- Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
- Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
- Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
- Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
- Mote of Flame: Corrected a typo in the tooltip.
- Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
- Shard of Flame: Corrected a typo in the tooltip.
- Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.
Death Knight
- Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
Druid
- Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
Hunter
- Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
- Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.
Mage
- Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.
Paladin
- Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
Priest
- Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
- Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.
Rogue
- Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
- Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
Shaman
- Grounding Totem will now properly protect against the Death Grip spell.
- Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
- Lightning Shield: This spell will no longer set off some trinkets when it is cast.
- Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
- Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
Warlock
- Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
- Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
- When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
Star Trek Online Beta Sign Up Opens
The folks at Crytpic have opened up the application for applying for the beta of Star Trek Online.
You can find the application here.
The included details:
The Star Trek Online team is happy to announce we’re taking applications for the Star Trek Online closed beta, which will occur later this year!
As we proceed with testing the game, we’re relying on you, our fans, to help us work out kinks, squash bugs and create the best Star Trek experience we can. To apply for the beta, please visit this web form and answer the questions provided. We’ll randomly select from that group as we ramp up toward open beta.
If you purchased a six-month or lifetime subscription to Champions Online, you’re already accepted to the Star Trek Online beta and won’t need to apply. We’ll have more information about how and when you can join the beta at a later date.
We’re very happy to have all of you with us as we take this bold step forward. We can’t wait to see you in game.
Blizzard completes Warcraft infrastructure upgrades in North America
Blizzard CM Crygil posted on the Warcraft forums this evening, informing players that the long-awaited server infrastructure upgrades to fix the "Unable to launch instance" errors has finally been completed on all North American servers.
As mentioned in previous updates, we have been working diligently to address recent instance capacity issues through a number of reconfigurations and optimizations. These modifications have been an ongoing effort, and we’re pleased to announce that the process is now complete on all North American realms. Since the optimizations, all realms have shown an improvement in instance performance as well as a noticeable reduction in the amount of players hitting the instance limit. Please be assured that we will continue to monitor the situation closely and will make further changes as necessary. As always, thank you for your patience and understanding regarding this issue.
During BlizzCon, several World of Warcraft developers mentioned that this infrastructure upgrade was also necessary to support the upcoming cross-realm LFG in 3.3.